![]() How should I put it environment, I like getting lost in the process if that makes sense. (Was not expecting so many replies so fast so do excuse me as I try to answer these) If you’re OK with real time rendering Unreal can produce some impressive results and from what I’ve been able to see so far does well with lots of objects. ![]() In my experience Maya handles large numbers of objects better if that’s an option. Otherwise if you’re having issues in Blender with a 100mb file it may be there are too many individual objects, in which case I’d recommend merging the meshes, or you have something Blender doesn’t like about your file, or your computer is too slow. Why do you want a stand alone render engine? If you’re unable to open your file in Blender what did you model it in? You could just get any number of great plugin engines for that and call it a day. Its much friendlier than Blender once you figure it out (takes about 2 hours to get into it). Its Blender with the same photoreal GPU-accelerated Cycles rendering, but in a far more artist-friendly User Interface. You may find that Maxwell renders a bit slower than Keyshot, but also renders far more photorealistic images than Keyshot, because Maxwell is a physically accurate light-simulation based renderer.įor stills, standalone renderers should be fine.įor anything animated, you want to use something like C4D, Blender, Maya, Max as a host for the render engine instead.Īnd if you cannot deal with Blender, have you tried Bforartists? There is a trial version, so if it doesn’t work for you, at least you won’t “get burned”. It imports: OBJ STL LWO NFF XC2 MXS DXF 3DS XML FBX PLY DAE BIN SD DEM ABC ![]() Its standalone, imports all sorts of 3D mesh formats and appears to have full material editing, UV projection/editing, lighting and rendering capabilities in its editor. If so are there multiple render engines like this and if so what are the best you can recommend? I was wondering is there any other true standalone render engines that do not require another program as a crutch nor does it have a proprietary format to import. Anyways besides this being annoying, this is not what was expected of a standalone render engine, keyshot is what I expect but more or slightly different.Īnyways keyshot is not that great for outdoor real sun, forest esque landscape stuff usually, it is more of a product based render engine than anything. That file, of course, opens in keyshot in a few seconds. I am trying to use blender but blender is ever so slow with small files 100mbs in size and most of what I want to render will be way way bigger and I am not kidding I have to literally wait 3 or so minutes to open that 100mb file and it has no textures on it etc when it imports. ![]() You have to have blender or something similar, and it is a proprietary format. Indigo pretty much was a burn and mostly a lesson learned. I recently got burned with indigo I admit my research was not in depth enough in that one hence why my research is a bit more in depth now. Keyshot is proper in regards to a true standalone render engine and that is the only one I have found thusly like it albeit when you looking at sites for standalones it does not often tell you that it requires another program or a specific format. By which I mean it requires something like blender or it has a proprietary format. I have been researching standalone render engines and most of the ones I come across are not true standalone engines. I do apologize if some of this seems a bit redundant. Okay, I know this sorta has been asked before but not in the way I wish nor answered the way I wish it was (if it has I have not found it yet).
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